A mix of my UX design work, technical solutions, and creative experiments. Each one shows how I approach a design problem and how I arrive at a solution, sometimes including what I'd do differently now.
A centralized resource platform for competitive and casual gamers. Led research synthesis and hi-fi UI for the Game Library, Character pages, and Community Guides using Goal-Directed Design.
My first real-world product. I interviewed homeowners and eco-conscious users, then helped pivot the product from global offset tracking to local climate projects based on what we heard.
A semester-length Lean UX case study from my time at Kennesaw State. Worked through the build–measure–learn loop on a notes & daily-planner concept, with prototyping and lightweight user research at each iteration.
A 2020 ethnographic report on the development of digital communities mid-pandemic. Centered around "Animal Crossing: New Horizons"