Climate Action Mobile App
The first real-world product that I worked on. While the final product (Hazel) differed greatly from the original vision, my design work laid the foundation for later iterations.
A mix of my UX design work, technical solutions, and creative experiments. Each project is a showcase in how I approach design problems and how I arrive at my solutions.
The first real-world product that I worked on. While the final product (Hazel) differed greatly from the original vision, my design work laid the foundation for later iterations.
Coordinated with IT and archivists to improve website UX and develop 3D digitization workflows for inaccessible artifacts including SR-71 and flight gear.
Semester-length Lean UX case study. A project from my time at Kennesaw State University.
Semester-length project, presented at the Senior Capstone Showcase in which I lead my team in designing an all-encompassing, multi-platform gaming resource.