A mix of UX design work, technical solutions, and creative experiments. Each one shows how I approach a design problem and how I arrive at a solution — including what I'd do differently now.
A centralized resource platform for competitive and casual gamers. Led research synthesis and hi-fi UI for the Game Library, Character pages, and Community Guides — using Goal-Directed Design.
My first real-world product. Interviewed homeowners and eco-conscious users, then helped pivot the product from global offset tracking to local climate projects based on what we heard. The final product (Hazel) diverged from the original vision, but my work laid the foundation.
A semester-length Lean UX case study from my time at Kennesaw State. Worked through the build–measure–learn loop on a notes & daily-planner concept, with prototyping and lightweight user research at each iteration.
A 2020 ethnographic report on the development of digital communities mid-pandemic. Centered around "Animal Crossing: New Horizons"